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Ambassador from A-Erth (SSB5 Story Mode, part 1)

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Literature Text

Prologue

A Mii (or group of Miis) gets home.  They expect to hear their roommate at home working on something, but they don't.  This is odd, since he rarely leaves the house.

Concerned, they go up to his bedroom.  They don't find him.  They start to head to the bathroom to see if he's in there — when a strange portal appears on the bedroom wall.

Believing this is what took their roommate, they leap into the portal!


World 1: the Mario-verse

Level 1: The Journey Begins.....

They land next to the Mario Bros.' house.  They knock on the door, and Mario answers it.  The Mii(s) quickly explain the situation, and Mario suggests they head to Peach's Castle so they can have her Mushroom Retainers search the land.

The level is a recreation of the classic World 1-1.  The pipe that usually takes you to the Bonus Area instead takes the player(s) to a recreation of the classic World 1-2.  Finding the Warp Zone takes the player(s) to a forest area with a red button.  Unfortunately, there is no way to press the button yet, so players are forced to return to the main level.

(Sidequest: Return to this area when you have a character with a hammer.  Pressing the red button causes the leaves to fall off the trees, turning the forest into a creepy-looking one while simultaniously revealing Luigi's Mansion in the background.  Entering the mansion takes the player(s) to a Ghost House-style level with Luigi's Mansion-style motifs.  Getting to the end of the level takes you to a bedroom where a scared Luigi is sleeping, unaware of the Dream Portal above his head.  By entering the Dream Portal and breaking the Nightmare Chunk encasing Dreamy Luigi's head, the characters trigger a bossfight against Antasma, with a computer-controlled Dreamy Luigi as your ally.  Either Dream World resident can enter the nearby Luiginary Works and either help or hinder the players.  Defeating Antasma causes Luigi to wake up and join your party.)

Once the heroes reach Peach's Castle, they head straight for the throne room, arriving just in time to see Bowser kidnap Peach (and Daisy if in multiplayer).  Wanting to help rescue her (them), four Toads join your party.

(Sidequest: Return to this area when you have Peach and Bowser in your party.  Use Peach to reveal a hidden area beneath her throne, then enter it as Bowser.  You will catch Fawful in the act of trying to steal the Dark Star.  A minor bossfight ensues.  Upon his defeat and the subsequent dissappearance of the Dark Star into a Dimensional Hole, Fawful joins your party, unless Mario or Luigi is also being played.)


Level 2: Dry, Dry Desert

A desert-themed level.  No cutscenes, no gimmicks.

(Sidequest: Return to this area when you have Dr. Mario or Luigi in your party.  Do the Mario Tornado/Luigi Cyclone near a windmill to cause a Warp Pipe to appear.  Entering the pipe triggers a randomly-chosen bossfight against either Hooktail or Wracktail.  Beating the dragon causes Paper Mario to join your party, unless either Mario or Dr. Mario is also being played (meaning you have to switch out from the Doctor if you use his Mario Tornado to spin the windmill).)


Level 3: Blooper Beach

A beach-themed level.  No cutscenes, no gimmicks.


Level 4: Junior's Jumbo Fortress

A fortress level with double-size enemies.  Mario is required for the first playthrough.  Getting to the end triggers a three-stage bossfight against Bowser Jr.

Stage 1 involves knocking him out of his Koopa Clown Car, by either jumping on him as he swoops down at you or by tossing a Bomb-Omb back up to him when it's about to explode.  In the former scenario, if in multiplayer, the character who jumped on him will have the Koopa Clown Car during the duration of Stage 2.

Stage 2 is very similar to the bossfights against him in the latter third of NSMB DS: he ducks in his shell whenever you try to jump on him, and he tosses Green Shells at you.  Tossing a Green Shell back causes him to fall on his back and leaves him open to a jump attack.  A player in the Koopa Clown Car is unable to fight, but still has to dodge Jr.'s upward fireballs.

Stage 3 is triggered by a cutscene, and is only actively-playable in multiplayer (otherwise it's just a long cutscene).  Bowser Jr. pulls out a Mega Mushroom and uses it to grow super huge.  He pulls out another and is about to eat it, when his growing size causes him to break the Koopa Clown Car, making one piece of it knock the Mega Mushroom out of his hand and making it land on Mario.  If a player was in the Koopa Clown Car, they fall and land on Mario's head, refrencing Mario's position in the Giant Luigi battles in Mario & Luigi: Dream Team.  While a Jr. and a computer-controlled Mario duke it out, any other players have to dodge their huge feet.

(Sidequest: Return to this area when you have Bowser.  Talk to Bowser Jr., and he joins your party.)


Level 5: Freezeflame Volcano

A Toad is required for the first playthrough.  The level begins as a climb up a snow-covered mountain.  When players get halfway up the mountain, however, the ground begins to rumble and snow begins to fall, revealing that the mountain was actually a volcano!  A minor eruption was causing a major avalanche!

Trying to escape, Toad turns into Penguin Toad and begins sliding down the volcano at high speed.  But as he passes a hidden cave, he unwittingly acquires a pair of passengers!  The Ice Climbers use their hammers to quickly steer him back upwards and their grabbing prowess to snatch the otherwise-doomed others from the avalanche.  They then steer him back into the cave, with the falling snow right on their heels.

The rest of the level is the half-frozen/half-volcanic insides of the volcano.


Level 6: Monty Mole Mountain

The characters make it to a tall mountain, this time not snow-covered.  Near the base appears to be a hospital.

(Sidequest: Enter the hospital without playing as Mario or Paper Mario.  Talk to Dr. Mario, and he'll show you that his stored viruses have escaped.  They are scattered throughout the whole game, as enemies.  Players must defeat them, but make sure not to get three of the same color touching on the scorecard (one row of ten per player), lest all three kills be declared null.  Players can cash in their scorecard for catches by returning to the hospital.  Once fifty viruses have been caught, Dr. Mario joins the party!
(If players enter the hospital for the first time as Mario, the host will be Dr. Toadley instead of Dr. Mario, and they will lose their chance to get Dr. Mario in their party until after they've beaten the final boss.)


Other than that, no cutscenes and no gimmicks.


Level 7: Cloudy Capers

A sky-themed level.  No cutscenes, no gimmicks.

(Sidequest: find the well-hidden Launch Star, which will launch you into space.  Master the gravity-bending physics of the realm to find the Comet Observatory, and Rosalina joins the party!)


Level 8: King Koopa's Keep

A real Bowser's Castle level.  Switches cause the level to rotate like the final level in NSMB DS.

Once the characters reach the ends, there is a classic Bowser Bridge battle.  However, hitting the switch at the end causes a Smash Ball to fall into Bowser's hands.  He is about to use it, when a portal opens up inside Peach's cage (and Daisy's if in multiplayer), pulling her (them) into an unknown world.  In surprise, Bowser drops the Smash Ball into the lava, causing the lava to become Magmaws that chase everyone, including Bowser.

Believing the portal and the Magmaws to be the work of someone who wants to kidnap Peach for themself, Bowser grudgingly joins your party to get her back.


First Interlude

A new portal opens in the Mii(s)' home.
See the "Subspace Emissary" done right!

Once a character joins your party, you can play them anywhere, rather than in only certain levels. You can even backtrack with new characters, to find new secrets.
Each world is themed around a particular Nintendo series or group of serieses rather than a generic landscape.
Up to four players can play at once! The game inherits NSMBW's bubble mechanic for multiplayer deaths, in the form of SSB's classic "white respawn platforms".
First-party unlockable characters are obtained through sidequests rather than the main story.

Currently, I have the entirety of World 1 done. I don't want to get too far ahead of the RP I'm hosting on GameFAQs, because I know ~GeneralPengu is on deviantART as well, and I don't want to spoil too much.
© 2013 - 2024 Rot8erConeX
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